论文标题

在增强现实系统中探索文本选择

Exploring Text Selection in Augmented Reality Systems

论文作者

Liu, Xinyi, Meng, Xuanru, Spittle, Becky, Xu, Wenge, Gao, BoYu, Liang, Hai-Ning

论文摘要

文本选择是所有交互式系统中文本交互期间的常见和基本活动。随着增强现实(AR)头部安装的显示(HMD)变得更加普遍,他们将需要为文本选择提供有效的互动技术,以确保用户可以完成一系列文本操作任务(例如,要突出显示,复制,粘贴和粘贴文本,发送即时消息,并浏览网络)。作为一个相对较新的平台,AR中的文本选择在很大程度上没有探索,并且当前AR HMDS支持文本选择任务支持的交互技术的适用性尚不清楚。这项研究旨在填补这一空白,并与12名参与者进行实验报告,该实验比较了四种可能的技术的性能和可用性(用户体验和工作量)(Hand+Pinch,Hand+Hand+Dell,Head+Pinch和Head+Head+Dell)。我们的结果表明,Head+Thewwell应该是默认选择技术,因为它相对较快,错误率和工作量最低,并且具有最高评价的用户体验和社交认可。

Text selection is a common and essential activity during text interaction in all interactive systems. As Augmented Reality (AR) head-mounted displays (HMDs) become more widespread, they will need to provide effective interaction techniques for text selection that ensure users can complete a range of text manipulation tasks (e.g., to highlight, copy, and paste text, send instant messages, and browse the web). As a relatively new platform, text selection in AR is largely unexplored and the suitability of interaction techniques supported by current AR HMDs for text selection tasks is unclear. This research aims to fill this gap and reports on an experiment with 12 participants, which compares the performance and usability (user experience and workload) of four possible techniques (Hand+Pinch, Hand+Dwell, Head+Pinch, and Head+Dwell). Our results suggest that Head+Dwell should be the default selection technique, as it is relatively fast, has the lowest error rate and workload, and has the highest-rated user experience and social acceptance.

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