论文标题

使用变化盲型在无限虚拟室内环境中重定向行走

Redirected Walking in Infinite Virtual Indoor Environment Using Change-blindness

论文作者

Hwang, June-Young, Kwon, Soon-Uk, Cho, Yong-Hun, Jeon, Sang-Bin, Lee, In-Kwon

论文摘要

我们提出了一种基于变性的重定向步行算法,该算法使用户可以步行探索一个虚拟的室内环境,该环境由无限数量的房间组成,同时确保在真实空间中为用户提供无碰撞步行。该方法使用Change Bline度进行扩展和翻译房间,而无需用户的意识,而在用户不寻找墙壁的情况下移动墙壁。因此,包含当前用户的虚拟室始终存在于有效的真实空间中。我们测量了用户是否识别墙壁在视野外的移动的检测阈值。然后,我们使用测量的检测阈值来确定通过移动墙壁更改房间尺寸的量。我们进行了一个现场用户实验,使用所提出的方法和其他现有方法来浏览相同的虚拟环境。结果,与其他方法相比,用户在使用提出的方法时报告了较高的可用性,存在和沉浸式。因此,我们的方法可用于实施应用程序,以允许用户探索一个无限大的虚拟室内环境,例如虚拟博物馆和虚拟模型屋,同时在一个小的真实空间中行走,从而为用户提供更现实的体验。

We present a change-blindness based redirected walking algorithm that allows a user to explore on foot a virtual indoor environment consisting of an infinite number of rooms while at the same time ensuring collision-free walking for the user in real space. This method uses change blindness to scale and translate the room without the user's awareness by moving the wall while the user is not looking. Consequently, the virtual room containing the current user always exists in the valid real space. We measured the detection threshold for whether the user recognizes the movement of the wall outside the field of view. Then, we used the measured detection threshold to determine the amount of changing the dimension of the room by moving that wall. We conducted a live-user experiment to navigate the same virtual environment using the proposed method and other existing methods. As a result, users reported higher usability, presence, and immersion when using the proposed method while showing reduced motion sickness compared to other methods. Hence, our approach can be used to implement applications to allow users to explore an infinitely large virtual indoor environment such as virtual museum and virtual model house while simultaneously walking in a small real space, giving users a more realistic experience.

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