论文标题

扩展现实的触觉互动

Haptic Interactions for Extended Reality

论文作者

Vermeulen, Yentl, Van Damme, Sam, Van Wallendael, Glenn, De Turck, Filip, Vega, Maria Torres

论文摘要

这项研究调查了使用触觉反馈是否可以改善XR耳机的相互作用方法。作为第一个也是最常见的技术,考虑了间接相互作用。间接相互作用对应于使用预定义的手势从虚拟距离对虚拟对象进行操纵。作为第二种互动技术,已经实现了直接交互(即昏暗),其中用户通过用手几乎触摸对象来操纵对象。第三种相互作用方法通过触觉反馈(即Hedim)扩展了前一个相互作用的方法。根据客观和主观用户测试,将这三种方法相互比较,还考虑了财务考虑。这项研究得出的结论是,对标准间接方法的变化有所改善。此外,已经观察到,在特定情况下,触觉反馈可以增强变暗。然而,在考虑当前的财务成本时,我们的受试者并没有确信触觉反馈带来的微小改进。

This research investigates whether the interaction methods of XR headsets can be improved by using haptic feedback. As a first and most common technique, indirect interactions are considered. Indirect interactions correspond to manipulations of virtual objects from a virtual distance using pre-defined hand gestures. As a second interaction technique, direct interaction (namely DIM) has been implemented where the user manipulates objects by virtually touching these with their hands. A third interaction method extends the previous one with haptic feedback (namely HEDIM). These 3 methods are compared with each other based on objective and subjective user tests, also taking into account financial considerations. This research concludes that the DIM improves upon the standard indirect method. Additionally, it has been observed that haptic feedback could enhance the DIM in specific situations. Nevertheless, when considering the current financial cost, our subjects were not convinced of the small improvements haptic feedback brings.

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