论文标题

汇编:学习从他们的点云中组装家具

AssembleRL: Learning to Assemble Furniture from Their Point Clouds

论文作者

Aslan, Özgür, Bolat, Burak, Bal, Batuhan, Tümer, Tuğba, Şahin, Erol, Kalkan, Sinan

论文摘要

仿真环境的兴起已经实现了基于学习的组装计划的方法,否则这是一项劳动密集型和艰巨的任务。组装家具尤其有趣,因为家具是复杂的,对基于学习的方法构成了挑战。出人意料的是,人类可以解决组装产品的2D快照。尽管近年来目睹了家具组装的有希望的基于学习的方法,但他们假设每个组装步骤都有正确的连接标签,这在实践中很昂贵。在本文中,我们减轻了这一假设,并旨在以尽可能少的人类专业知识和监督来解决家具集会。具体而言,我们假设组装点云的可用性,并比较当前组件的点云和目标产品的点云,请根据两种措施获得新的奖励信号:不正确和不完整。我们表明,我们的新颖奖励信号可以训练一个深层网络,以成功组装不同类型的家具。可用的代码和网络:https://github.com/metu-kalfa/assemblerl

The rise of simulation environments has enabled learning-based approaches for assembly planning, which is otherwise a labor-intensive and daunting task. Assembling furniture is especially interesting since furniture are intricate and pose challenges for learning-based approaches. Surprisingly, humans can solve furniture assembly mostly given a 2D snapshot of the assembled product. Although recent years have witnessed promising learning-based approaches for furniture assembly, they assume the availability of correct connection labels for each assembly step, which are expensive to obtain in practice. In this paper, we alleviate this assumption and aim to solve furniture assembly with as little human expertise and supervision as possible. To be specific, we assume the availability of the assembled point cloud, and comparing the point cloud of the current assembly and the point cloud of the target product, obtain a novel reward signal based on two measures: Incorrectness and incompleteness. We show that our novel reward signal can train a deep network to successfully assemble different types of furniture. Code and networks available here: https://github.com/METU-KALFA/AssembleRL

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