论文标题
Sketchbetbetween:通过草图进行精灵动画的视频与视频综合
SketchBetween: Video-to-Video Synthesis for Sprite Animation via Sketches
论文作者
论文摘要
2D动画是游戏开发的常见因素,用于角色,效果和背景艺术。它涉及需要技巧和时间的工作,但其中一部分是重复且乏味的。存在自动动画方法,但设计的是没有动画师的设计。重点是现实生活中的视频,该视频遵循对象如何移动的严格定律,并且不考虑2D动画中经常存在的风格运动。我们提出了一个问题公式,更紧密地遵守动画的标准工作流程。我们还展示了一个模型,即Schrotchbetween,该模型学会了在钥匙帧之间绘制并绘制速率内绘制的sprite sprite动画。我们证明我们的问题表达为任务提供了所需的信息,并且我们的模型表现优于现有方法。
2D animation is a common factor in game development, used for characters, effects and background art. It involves work that takes both skill and time, but parts of which are repetitive and tedious. Automated animation approaches exist, but are designed without animators in mind. The focus is heavily on real-life video, which follows strict laws of how objects move, and does not account for the stylistic movement often present in 2D animation. We propose a problem formulation that more closely adheres to the standard workflow of animation. We also demonstrate a model, SketchBetween, which learns to map between keyframes and sketched in-betweens to rendered sprite animations. We demonstrate that our problem formulation provides the required information for the task and that our model outperforms an existing method.