论文标题
grasp'd:多指双手的可区分接触率丰富的掌握合成
Grasp'D: Differentiable Contact-rich Grasp Synthesis for Multi-fingered Hands
论文作者
论文摘要
手动相互作用的研究需要为高维多手指模型产生可行的掌握姿势,这通常依赖于分析抓取的合成,从而产生脆弱且不自然的结果。本文介绍了Grasp'D,这是一种与已知模型和视觉输入的可区分接触模拟的掌握方法。我们使用基于梯度的方法作为基于采样的GRASP合成的替代方法,该方法在没有简化假设的情况下失败,例如预先指定的接触位置和本本特征。这样的假设限制了掌握发现,尤其是排除了高接触功率掌握。相比之下,我们基于模拟的方法允许即使对于具有高度自由度的抓地力形态,也可以稳定,有效,物理逼真,高接触抓紧合成。我们确定并解决了对基于梯度的优化进行掌握模拟时的挑战,例如非平滑对象表面几何形状,接触稀少度和坚固的优化景观。 GRASP与对人和机器人手模型的分析掌握的合成有利,并且由此导致的抓取超过4倍密度的接触,从而导致较高的掌握稳定性。视频和代码可在https://graspd-eccv22.github.io/上找到。
The study of hand-object interaction requires generating viable grasp poses for high-dimensional multi-finger models, often relying on analytic grasp synthesis which tends to produce brittle and unnatural results. This paper presents Grasp'D, an approach for grasp synthesis with a differentiable contact simulation from both known models as well as visual inputs. We use gradient-based methods as an alternative to sampling-based grasp synthesis, which fails without simplifying assumptions, such as pre-specified contact locations and eigengrasps. Such assumptions limit grasp discovery and, in particular, exclude high-contact power grasps. In contrast, our simulation-based approach allows for stable, efficient, physically realistic, high-contact grasp synthesis, even for gripper morphologies with high-degrees of freedom. We identify and address challenges in making grasp simulation amenable to gradient-based optimization, such as non-smooth object surface geometry, contact sparsity, and a rugged optimization landscape. Grasp'D compares favorably to analytic grasp synthesis on human and robotic hand models, and resultant grasps achieve over 4x denser contact, leading to significantly higher grasp stability. Video and code available at https://graspd-eccv22.github.io/.