论文标题
Tile2tile:用于平台游戏风格转移的学习游戏过滤器
tile2tile: Learning Game Filters for Platformer Style Transfer
论文作者
论文摘要
我们提出了Tile2tile,这是一种基于瓷砖平台游戏级别之间的样式转移方法。我们的方法涉及培训模型,这些模型将基于瓷砖提供的低分辨率草图表示的水平转化为给定游戏的原始瓷砖表示。这使这些模型(我们称为过滤器)可以将级别的草图转换为特定游戏的样式。此外,通过将一个游戏的水平转换为草图形式,然后将结果草图转换为另一个游戏的瓷砖,我们获得了两种游戏之间的样式传输方法。我们使用Markov随机字段和自动编码器来学习游戏过滤器,并将其应用它们以演示超级Mario Bros,Kid Icarus,Mega Man和Metroid之间的样式转移。
We present tile2tile, an approach for style transfer between levels of tile-based platformer games. Our method involves training models that translate levels from a lower-resolution sketch representation based on tile affordances to the original tile representation for a given game. This enables these models, which we refer to as filters, to translate level sketches into the style of a specific game. Moreover, by converting a level of one game into sketch form and then translating the resulting sketch into the tiles of another game, we obtain a method of style transfer between two games. We use Markov random fields and autoencoders for learning the game filters and apply them to demonstrate style transfer between levels of Super Mario Bros, Kid Icarus, Mega Man and Metroid.