论文标题
法语的多方对话
A Multi-Party Dialogue Ressource in French
论文作者
论文摘要
我们在游戏(丁)中介绍了对话,这是现实生活中,口头,自发的多方对话的手动抄录,棋盘游戏Catan的法语玩家之间的对话。我们的目标是为法语提供高质量的资源,由长时间的对话组成,以促进他们的学习风格(Asher等,2016)。在一般的对话环境中,参与者共享个人信息,这使得不可能自由公开地传播资源。在丁(Ding)中,参与者的注意力集中在游戏上,这阻止了他们谈论自己。此外,我们正在通过注释(Cruz Blandon等,2019)对对话中问题的性质进行研究,以开发更自然的自动对话系统。
We present Dialogues in Games (DinG), a corpus of manual transcriptions of real-life, oral, spontaneous multi-party dialogues between French-speaking players of the board game Catan. Our objective is to make available a quality resource for French, composed of long dialogues, to facilitate their study in the style of (Asher et al., 2016). In a general dialogue setting, participants share personal information, which makes it impossible to disseminate the resource freely and openly. In DinG, the attention of the participants is focused on the game, which prevents them from talking about themselves. In addition, we are conducting a study on the nature of the questions in dialogue, through annotation (Cruz Blandon et al., 2019), in order to develop more natural automatic dialogue systems.