论文标题

在虚拟现实中,针对菲茨法律任务的特定于动作的感知和表现:触觉反馈的作用

Action-Specific Perception & Performance on a Fitts's Law Task in Virtual Reality: The Role of Haptic Feedback

论文作者

Kourtesis, Panagiotis, Vizcay, Sebastian, Marchal, Maud, Pacchierotti, Claudio, Argelaguet, Ferran

论文摘要

尽管用户的感知和性能主要在虚拟现实中独立进行独立研究,但特定于动作的感知(ASP)理论假定,个人在任务上的表现调节了该个人的空间和时间感知与任务的组件和过程相关。本文研究了绩效与感知之间的关联以及触觉反馈方式可能产生的潜在影响。本文报告了一项用户研究(n = 24),其中参与者通过使用三种反馈方式执行了FITTS的法律目标获取任务:视觉,视觉,电子电动和Visuo-ectubotactile。用户完成了3个目标尺寸x 2距离x 3反馈方式= 18个试验。在每个试验结束时评估了大小感知,距离感知和(运动)时间感知。在性能方面,结果表明,与颤振和视觉反馈相比,电动反馈有助于明显的精度,而颤振actactile则提供了最差的精度。电动员和视觉反馈实现了可比的反应时间,而颤振的反应时间比视觉反馈较慢。尽管在反馈类型中,感知方面的差异模式与性能差异相当,但它们都没有统计学意义。但是,绩效确实调节了感知。检测到对空间和时间感知的显着作用特异性影响。精度的变化调节大小感知和时间感知,而运动速度的变化调节距离感知。同样,发现难度指数可以调节感知。这些结果强调了触觉反馈对性能的重要性,重要的是,在VR研究中应考虑到对VR的空间和时间感知的特定于空间和时间感知的重要性。

While user's perception & performance are predominantly examined independently in virtual reality, the Action-Specific Perception (ASP) theory postulates that the performance of an individual on a task modulates this individual's spatial & time perception pertinent to the task's components & procedures. This paper examines the association between performance & perception & the potential effects that tactile feedback modalities could generate. This paper reports a user study (N=24), in which participants performed a Fitts's law target acquisition task by using three feedback modalities: visual, visuo-electrotactile, & visuo-vibrotactile. The users completed 3 Target Sizes X 2 Distances X 3 feedback modalities = 18 trials. The size perception, distance perception, & (movement) time perception were assessed at the end of each trial. Performance-wise, the results showed that electrotactile feedback facilitates a significantly better accuracy compared to vibrotactile & visual feedback, while vibrotactile provided the worst accuracy. Electrotactile & visual feedback enabled a comparable reaction time, while the vibrotactile offered a substantially slower reaction time than visual feedback. Although amongst feedback types the pattern of differences in perceptual aspects were comparable to performance differences, none of them was statistically significant. However, performance indeed modulated perception. Significant action-specific effects on spatial & time perception were detected. Changes in accuracy modulate both size perception & time perception, while changes in movement speed modulate distance perception. Also, the index of difficulty was found to modulate perception. These outcomes highlighted the importance of haptic feedback on performance, & importantly the significance of action-specific effects on spatial & time perception in VR, which should be considered in future VR studies.

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