论文标题
在基于VR的认真游戏和应用程序中最小化Cybersickness的指南建议
A guideline proposal for minimizing cybersickness in VR-based serious games and applications
论文作者
论文摘要
头部饰面的展示(HMD)通常是流行的沉浸式工具,不仅限于娱乐,还限于教育,军事和认真的健康游戏。尽管这些显示具有很高的知名度,但它们仍然存在用户体验问题,从而引发了用户不适的可能症状。这种情况称为Cybersickness(CS),是与虚拟现实(VR)问题相关的最受欢迎的研究主题之一。我们首先提出了主要策略,旨在最大程度地减少虚拟现实中的网络智能问题。之后,我们提出了一个基于CS原因的指南框架,例如运动,加速度,视野,景深,自由度,博览会使用时间,延迟时间,静态休息框架和摄像机旋转。此外,严重的游戏应用程序和更广泛的游戏类别也可以采用它。此外,我们将CS最小化的迫在眉睫的挑战分为四个不同的项目。最后,这项工作是咨询参考,以使VR开发人员和设计师能够优化其VR用户的体验和VR认真游戏。
Head-mounted displays (HMDs) are popular immersive tools in general, not limited to entertainment but also for education, military, and serious games for health. While these displays have strong popularity, they still have user experience issues, triggering possible symptoms of discomfort to users. This condition is known as cybersickness (CS) and is one of the most popular research topics tied to virtual reality (VR) issues. We first present the main strategies focused on minimizing cybersickness problems in virtual reality. Following this, we propose a guideline framework based on CS causes such as locomotion, acceleration, the field of view, depth of field, degree of freedom, exposition use time, latency-lag, static rest frame, and camera rotation. Additionally, serious games applications and broader categories of games can also adopt it. Additionally, we categorized the imminent challenges for CS minimization into four different items. Conclusively, this work contributes as a consulting reference to enable VR developers and designers to optimize their VR users' experience and VR serious games.