论文标题
使用骨骼在多相流中表征界面拓扑
Characterizing Interface Topology in Multiphase Flows using Skeletons
论文作者
论文摘要
气液界面的不稳定运动,例如在溅起或雾化过程中,通常会导致嵌入环境流体中的复杂液体结构。在这里,我们探讨了骨骼化的使用,以确定描述其几何形状所需的最小信息。我们通过修改最近引入的方法,以使其在保持尖锐的界面时进行骨骼射击。该过程包括扩散索引函数,同时将界面移动到界面,直到它们“崩溃”并形成骨骼为止。骨骼代表了射流的基本拓扑,我们还跟踪过程中界面的移动(或“累积”量)的数量,可用于大致重建喷气机。我们探索各种定量措施,以表征和区分骨骼。其中包括标准的形态计量学,例如分支长度分布,将骨架分为分支之后,以及更复杂的骨骼结构的表示,称为拓扑形态描述符(TMD),通过以紧凑的方式保留有关拓扑的信息,以获得骨骼的“等效”描述。
The unsteady motion of a gas-liquid interface, such as during splashing or atomization, often results in complex liquid structures embedded in the ambient fluid. Here we explore the use of skeletonization to identify the minimum amount of information needed to describe their geometry. We skeletonize a periodic liquid jet by a modification of a recently introduced approach to coarsen multiphase flows while retaining a sharp interface. The process consists of diffusing an index function and at the same time moving the interfaces with it, until they "collapse" into each other and form skeletons. The skeleton represents the basic topology of the jet and we also keep track of how much the interface is moved (or how much volume is "accumulated") during the process, which can be used to approximately reconstruct the jet. We explore various quantitative measures to characterize and distinguish the skeletons. Those include standard morphometrics such as branch length distribution, after segmenting the skeletons into branches, and a more sophisticated representation of the skeleton structures called Topology Morphology Descriptor (TMD), to obtain an "equivalent" description of the skeletons by retaining information about the topology in a compact way.