论文标题

玩不确定的偏好,玩分裂和选择

Playing Divide-and-Choose Given Uncertain Preferences

论文作者

Tucker-Foltz, Jamie, Zeckhauser, Richard

论文摘要

我们研究了经典的分裂和选择方法,用于在两个有理理性的贝叶斯特工之间公正地分配可分配的商品。玩家的商品具有添加价值。这些值的先前分布是常识。我们考虑跨玩家之间相关的独立值和值的情况(如有共同值组件时发生的那样)。 我们描述了分隔和选择游戏中最佳分裂的结构,并确定了有效计算平衡的几种情况。为了遵循正态分布的选择算法的分布以及一个随机的近似算法,对于间隔均匀分布的情况而言,概述的算法是针对每个良好分布的分布的近似算法。 在已知偏好与未知偏好的情况下,分析结果和计算模拟的混合体现了最佳策略之间的几个显着差异。最值得注意的是,鉴于未知的偏好,分隔线在创建Chooser的两个选项方面具有引人注目的“多元化”动机。这种激励措施导致以平衡分割多个商品,与已知偏好的最佳策略相反。 在许多情况下,例如合作伙伴之间的购买和销售规定,或在判断公平性方面,评估分区和选择者的相对预期公用事业非常重要。我们表明,这些公用事业取决于玩家对彼此价值观的知识水平,玩家价值观之间的相关性以及所分配的商品数量。在相当温和的假设下,我们表明,对于少数商品而言,Chooser的情况严格来说是更好的选择,而分层对于大量商品而言,分隔线更好。

We study the classic divide-and-choose method for equitably allocating divisible goods between two players who are rational, self-interested Bayesian agents. The players have additive values for the goods. The prior distributions on those values are common knowledge. We consider both the cases of independent values and values that are correlated across players (as occurs when there is a common-value component). We describe the structure of optimal divisions in the divide-and-choose game and identify several cases where it is possible to efficiently compute equilibria. An approximation algorithm is presented for the case when the distribution over the chooser's value for each good follows a normal distribution, along with a randomized approximation algorithm for the case of uniform distributions over intervals. A mixture of analytic results and computational simulations illuminates several striking differences between optimal strategies in the cases of known versus unknown preferences. Most notably, given unknown preferences, the divider has a compelling "diversification" incentive in creating the chooser's two options. This incentive leads to multiple goods being divided at equilibrium, quite contrary to the divider's optimal strategy when preferences are known. In many contexts, such as buy-and-sell provisions between partners, or in judging fairness, it is important to assess the relative expected utilities of the divider and chooser. Those utilities, we show, depend on the players' levels of knowledge about each other's values, the correlations between the players' values, and the number of goods being divided. Under fairly mild assumptions, we show that the chooser is strictly better off for a small number of goods, while the divider is strictly better off for a large number of goods.

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