论文标题
神经:使用正常先验的室内场景的神经重建
NeuRIS: Neural Reconstruction of Indoor Scenes Using Normal Priors
论文作者
论文摘要
在许多计算机视觉和图形应用程序中,从2D图像重建3D室内场景是一项重要任务。该任务中的一个主要挑战是,典型的室内场景中的大型无纹理区域使现有方法难以产生令人满意的重建结果。我们提出了一种名为Neuris的新方法,以高质量地重建室内场景。 Neuris的关键思想是将估计的室内场景正常融合为神经渲染框架的先验,以重建大型无纹理形状,并且重要的是,以适应性的方式进行此操作,以便还可以重建不规则的形状,并提供细节。具体而言,我们通过在优化过程中检查重建的多视图一致性来评估正常先验的忠诚。只有被接受为忠实的正常先验才能用于3D重建,通常发生在平稳形状的区域中,质地较弱。但是,对于那些具有小物体或薄结构的区域,普通先验通常不可靠,我们只依靠输入图像的视觉特征,因为这些区域通常包含相对较丰富的视觉特征(例如,阴影变化和边界轮廓)。广泛的实验表明,在重建质量方面,Neuris明显优于最先进的方法。
Reconstructing 3D indoor scenes from 2D images is an important task in many computer vision and graphics applications. A main challenge in this task is that large texture-less areas in typical indoor scenes make existing methods struggle to produce satisfactory reconstruction results. We propose a new method, named NeuRIS, for high quality reconstruction of indoor scenes. The key idea of NeuRIS is to integrate estimated normal of indoor scenes as a prior in a neural rendering framework for reconstructing large texture-less shapes and, importantly, to do this in an adaptive manner to also enable the reconstruction of irregular shapes with fine details. Specifically, we evaluate the faithfulness of the normal priors on-the-fly by checking the multi-view consistency of reconstruction during the optimization process. Only the normal priors accepted as faithful will be utilized for 3D reconstruction, which typically happens in the regions of smooth shapes possibly with weak texture. However, for those regions with small objects or thin structures, for which the normal priors are usually unreliable, we will only rely on visual features of the input images, since such regions typically contain relatively rich visual features (e.g., shade changes and boundary contours). Extensive experiments show that NeuRIS significantly outperforms the state-of-the-art methods in terms of reconstruction quality.