论文标题
空间配置对重定向步行中相对翻译增益阈值的影响
The Effects of Spatial Configuration on Relative Translation Gain Thresholds in Redirected Walking
论文作者
论文摘要
在这项研究中,我们探讨了如何在确定相对翻译增益(RTG)的阈值范围时如何反映出空间配置,这是一种基于翻译增益的基于转换增益的重定向步行(RDW)技术,该技术以不同比率以不同比率的宽度和深度来缩放用户在虚拟现实中的运动(VR)。尽管以前的工作表明,各种认知因素或个体差异会影响RDW阈值,但缺乏研究环境组成对RDW阈值对用户视觉看法的影响的建设性研究。因此,我们通过在两项用户研究中分析参与者的响应和凝视分布数据来检查空间配置对RTG阈值的影响。第一项研究涉及虚拟房间的大小和其中的物体的存在,第二项研究集中在房间大小和空间布局的综合影响上。我们的结果表明,空间配置的三个组成(大小,对象存在,空间布局)显着影响RTG阈值范围。根据我们的发现,我们提出了虚拟空间重新缩放指南,以增加开发人员的可调节可调节空间的范围:将干扰器放在房间中,将可感知的可移动空间设置为比调整后的可移动空间大的可移动空间,如果它是一个空房间,并避免将对象放置为中心的布局。我们的发现可用于根据目标虚拟空间的配置与统一的坐标系进行适应性恢复VR用户的空间,该配置可以在虚拟场景中利用物理对象。
In this study, we explore how spatial configurations can be reflected in determining the threshold range of Relative Translation Gains (RTGs), a translation gain-based Redirected Walking (RDW) technique that scales the user's movement in Virtual Reality (VR) in different ratios for width and depth. While previous works have shown that various cognitive factors or individual differences influence the RDW threshold, constructive studies investigating the impact of the environmental composition on the RDW threshold with regard to the user's visual perception were lacking. Therefore, we examined the effect of spatial configurations on the RTG threshold by analyzing the participant's responses and gaze distribution data in two user studies. The first study concerned the size of the virtual room and the existence of objects within it, and the second study focused on the combined impact of room size and the spatial layout. Our results show that three compositions of spatial configuration (size, object existence, spatial layout) significantly affect the RTG threshold range. Based on our findings, we proposed virtual space rescaling guidelines to increase the range of adjustable movable space with RTGs for developers: placing distractors in the room, setting the perceived movable space to be larger than the adjusted movable space if it's an empty room, and avoid placing objects together as centered layout. Our findings can be used to adaptively rescale VR users' space according to the target virtual space's configuration with a unified coordinate system that enables the utilization of physical objects in a virtual scene.