论文标题
通过引入阶级控制,弹性输入和伪热反馈来重新访问地面散步
Revisiting Walking-in-Place by Introducing Step-Height Control, Elastic Input, and Pseudo-Haptic Feedback
论文作者
论文摘要
在现场(WIP)是一种运动技术,它使用户可以在有限的物理空间内使用类似步行的手势“无限地走动”在巨大的虚拟环境中。本文研究了WIP的替代相互作用方案,依次解决了WIP的控制,输入和输出。首先,我们引入了一种新型的基于高度的控制,以提高高级速度。其次,我们引入了一种基于弹性和被动条的新型输入系统。第三,我们介绍了伪热反馈用作WIP的新型输出,该输出旨在改变步行的感觉。一系列用户研究的结果表明,与基于频率的WIP相比,基于高度和频率的WIP的控制可以促进更高的虚拟速度和更轻松的速度。其次,使用向上的弹性输入系统可能会导致稳定的虚拟速度控制,尽管过度强大的弹性力可能会影响可用性和用户体验。最后,使用伪热方法可以改善虚拟斜率的现实主义。综上所述,我们的结果表明,对于将来的VR应用,进一步研究对使用替代互动方案的进一步研究是有价值的。
Walking-in-place (WIP) is a locomotion technique that enables users to "walk infinitely" through vast virtual environments using walking-like gestures within a limited physical space. This paper investigates alternative interaction schemes for WIP, addressing successively the control, input, and output of WIP. First, we introduce a novel height-based control to increase advanced speed. Second, we introduce a novel input system for WIP based on elastic and passive strips. Third, we introduce the use of pseudo-haptic feedback as a novel output for WIP meant to alter walking sensations. The results of a series of user studies show that height and frequency based control of WIP can facilitate higher virtual speed with greater efficacy and ease than in frequency-based WIP. Second, using an upward elastic input system can result in a stable virtual speed control, although excessively strong elastic forces may impact the usability and user experience. Finally, using a pseudo-haptic approach can improve the perceived realism of virtual slopes. Taken together, our results suggest that, for future VR applications, there is value in further research into the use of alternative interaction schemes for walking-in-place.