论文标题
动力渲染:动机,分类学和研究方向
Foveated Rendering: Motivation, Taxonomy, and Research Directions
论文作者
论文摘要
由于最近对虚拟现实和增强现实的兴趣,人们对显示器有新发现的需求,可以为高分辨率提供广泛的视野(FOV)。但是,这样的显示出大量像素的成本明显更高。这构成了渲染现实的实时图像的挑战,这些实时图像使用有限的计算资源具有广泛的FOV和高分辨率。人类视觉系统不需要以均匀高质量渲染的每个像素。 FOVEATED渲染方法在减少计算工作量的同时提供了感知高质量的图像,并成为大规模渲染的关键组成部分。在本文中,我们提出了关键的动机,研究方向和挑战,以利用人类视觉系统与繁殖渲染相关的局限性。我们提供了一种分类法,以根据关键因素进行比较和对比各种杂种技术。我们还审查了由于foveation方法而引起的混叠伪像,并讨论了一些试图减轻这种影响的方法。最后,我们提出了几个开放问题和未来的研究方向,可以进一步降低计算成本,同时产生感知高质量的效果图。
With the recent interest in virtual reality and augmented reality, there is a newfound demand for displays that can provide high resolution with a wide field of view (FOV). However, such displays incur significantly higher costs for rendering the larger number of pixels. This poses the challenge of rendering realistic real-time images that have a wide FOV and high resolution using limited computing resources. The human visual system does not need every pixel to be rendered at a uniformly high quality. Foveated rendering methods provide perceptually high-quality images while reducing computational workload and are becoming a crucial component for large-scale rendering. In this paper, we present key motivations, research directions, and challenges for leveraging the limitations of the human visual system as they relate to foveated rendering. We provide a taxonomy to compare and contrast various foveated techniques based on key factors. We also review aliasing artifacts arising due to foveation methods and discuss several approaches that attempt to mitigate such effects. Finally, we present several open problems and possible future research directions that can further reduce computational costs while generating perceptually high-quality renderings.