论文标题
启用边缘的元视频:元和移动边缘计算的收敛性
Edge-enabled Metaverse: The Convergence of Metaverse and Mobile Edge Computing
论文作者
论文摘要
元元是一个虚拟环境,在该环境中,用户由化身代表以浏览虚拟世界,该虚拟世界与物理链接有很强的联系。最先进的元体系结构依赖于基于云的方法进行化身的仿真和图形渲染计算。这样的集中设计是不利的,因为它遭受了云访问所需的长延迟(例如低质量可视化)造成的几个缺点。为了解决这个问题,在本文中,我们为元应用应用程序提出了一个雾向边缘混合计算体系结构,该应用程序利用了启用边缘的分布式计算范式,该计算范式利用边缘设备计算功率来满足对繁重的任务的计算成本,例如在虚拟宇宙中碰撞检测和在虚拟仿真中的3D物理学的碰撞检测。在相关物理实体的末端设备上执行了与元元检测或物理仿真等实体相关的计算成本。为了证明拟议的体系结构的有效性,我们模拟了分布式的社会元应用应用程序。仿真结果表明,与基于旧的云的元元应用相比,所提出的体系结构可以将潜伏期降低50%。
The Metaverse is a virtual environment where users are represented by avatars to navigate a virtual world, which has strong links with the physical one. State-of-the-art Metaverse architectures rely on a cloud-based approach for avatar physics emulation and graphics rendering computation. Such centralized design is unfavorable as it suffers from several drawbacks caused by the long latency required for cloud access, such as low quality visualization. To solve this issue, in this paper, we propose a Fog-Edge hybrid computing architecture for Metaverse applications that leverage an edge-enabled distributed computing paradigm, which makes use of edge devices computing power to fulfil the required computational cost for heavy tasks such as collision detection in virtual universe and computation of 3D physics in virtual simulation. The computational cost related to an entity in the Metaverse such as collision detection or physics emulation are performed at the end-device of the associated physical entity. To prove the effectiveness of the proposed architecture, we simulate a distributed social metaverse application. Simulation results shows that the proposed architecture can reduce the latency by 50% when compared with the legacy cloud-based Metaverse applications.