论文标题
在VR中,逼真的软体体撕裂在10ms以下
Realistic soft-body tearing under 10ms in VR
论文作者
论文摘要
我们提出了用于VR中3D网格的实时连续撕裂算法的新颖集成,适用于低CPU/GPU规格的设备,以及合适的粒子分解,该分解允许对原始模型和撕裂模型的柔软变形。
We present a novel integration of a real-time continuous tearing algorithm for 3D meshes in VR, suitable for devices of low CPU/GPU specifications, along with a suitable particle decomposition that allows soft-body deformations on both the original and the torn model.