论文标题
游戏发展中的个性特征
Personality Traits in Game Development
论文作者
论文摘要
软件开发中人格特征的现有工作不包括游戏开发人员是一个离散的组。尽管游戏是软件,但游戏开发具有独特的考虑,因此游戏开发人员可能会表现出其他软件专业人员的不同个性特征。我们使用因子分析评估了国际个性项目池量量表量量表和人口统计调查表五因素量度较高,并评估了123个游戏开发人员的回答。程序员报告的外向性比设计师,艺术家和制作团队成员低。比设计师和生产更低的开放性,并且报告的神经质比产量更高,这可能与倦怠和紧缩时间有关。与已发表的软件开发人员的规范相比,游戏开发人员报告说,开放性,良心性,外向性和愉快性较低,但神经质较高。这些人格差异具有许多实际的含义:角色之间的外向性差异可能会导致沟通崩溃;开放性的差异可能会导致程序员和设计师之间的冲突。了解人格特征和角色之间的关系可以帮助招聘人员将新员工转向适当的角色,并帮助管理人员采用适当的压力管理技术。要实现这些好处,必须将个人与角色区分开来:仅仅因为一个人扮演角色并不意味着他们具有与该角色相关的人格特征。
Existing work on personality traits in software development excludes game developers as a discrete group. Whilst games are software, game development has unique considerations, so game developers may exhibit different personality traits from other software professionals. We assessed responses from 123 game developers on an International Personality Item Pool Five Factor Model scale and demographic questionnaire using factor analysis. Programmers reported lower Extraversion than designers, artists and production team members; lower Openness than designers and production, and reported higher Neuroticism than production -- potentially linked to burnout and crunch time. Compared to published norms of software developers, game developers reported lower Openness, Conscientiousness, Extraversion and Agreeableness, but higher Neuroticism. These personality differences have many practical implications: differences in Extraversion among roles may precipitate communication breakdowns; differences in Openness may induce conflict between programmers and designers. Understanding the relationship between personality traits and roles can help recruiters steer new employees into appropriate roles, and help managers apply appropriate stress management techniques. To realise these benefits, individuals must be distinguished from roles: just because an individual occupies a role does not mean they possess personality traits associated with that role.