论文标题
对Steam上延迟游戏的实证研究
An Empirical Study of Delayed Games on Steam
论文作者
论文摘要
游戏行业正在迅速扩展。全球超过27亿的玩家,游戏开发变得越来越具有挑战性。为了满足玩家的不断变化的需求和期望,并且由于开发过程中的不可预见的障碍,游戏开发人员可能需要延迟其游戏的发布。我们在Steam平台上对23,485场比赛进行了一项实证研究,以分析频率,哪些游戏推迟了发布日期。我们发现延迟发布很常见:48%的研究游戏延迟了初始版本。游戏的中位数为14天,推迟了他们的释放。指定了发布日期范围的游戏(例如“ Q1 2019”),而不是在该范围内发布特定日期。在不同的游戏类型中,延迟发布的游戏百分比相似(从48%到52%)。最后,发行延迟的游戏的评分低于按时发布的游戏,但差异可以忽略不计。
The gaming industry is rapidly expanding. With over 2.7 billion players worldwide, game development has become increasingly challenging. To meet the ever-changing demands and expectations of players and due to unforeseen hindrances in the development process, game developers may require to delay the release of their game. We conducted an empirical study of 23,485 games on the Steam platform to analyze how often, and which games delayed their release date. We find that delaying a release is common: 48% of the studied games had a delayed initial release. Games delayed their release by a median of 14 days. Games for which a release date range (e.g., "Q1 2019") was specified, rather than a specific date were more likely to release within that range. Across different game genres, the percentage of games that delay release is similar (ranging from 48% to 52%). Finally, games with a delayed release are rated lower than games that release on time, but the difference is negligible.