论文标题

适应性光场显示系统的光学建模和人眼反应的预测

Optical modelling of accommodative light field display system and prediction of human eye responses

论文作者

Miyanishi, Yuta, Sahin, Erdem, Gotchev, Atanas

论文摘要

光场(LF)显示的空间分辨率是提供足够的空间图像质量并引起适应响应的关键因素。先前的研究已通过LF显示器对视网膜图像形成进行了建模,并评估了是否正确诱发了住宿。这些模型主要基于射线追踪和示意图模型,该模型构成了计算复杂性,并且不准确地代表了人类眼数的行为。我们提出了一个有效的基于波浪的框架,以建模人眼和一般的LF显示器。使用该模型,我们模拟了由LF显示在各个深度呈现的点的视网膜点扩散函数(PSF),以表征视网膜图像质量。此外,通过基于PSF的光传递函数(VSOTF)计算视觉Strehl比率来估算对渲染的LF图像的适应响应。我们假设理想的LF显示屏具有无限的空间分辨率,并且没有模拟中的光学畸变。我们测试了呈现在0--4位的深度呈现的图像,其角度分辨率在学生中最多为4x4观点。模拟预测了小而恒定的适应误差,这与先前研究的发现相矛盾。对渲染视网膜图像的光学分辨率的评估表明,在可实现的最大分辨率与渲染图像的深度范围之间进行了权衡,而渲染图像的深度范围保持很高。所提出的框架可用于评估LF显示器的光学性能的上限,用于现实差的眼睛,这可能有助于找到最佳的空间 - 角度分辨率,以呈现高质量的3D场景。

The spatio-angular resolution of a light field (LF) display is a crucial factor for delivering adequate spatial image quality and eliciting an accommodation response. Previous studies have modelled retinal image formation with an LF display and evaluated whether accommodation would be evoked correctly. The models were mostly based on ray-tracing and a schematic eye model, which pose computational complexity and inaccurately represent the human eye population's behaviour. We propose an efficient wave-optics-based framework to model the human eye and a general LF display. With the model, we simulated the retinal point spread function (PSF) of a point rendered by an LF display at various depths to characterise the retinal image quality. Additionally, accommodation responses to rendered LF images were estimated by computing the visual Strehl ratio based on the optical transfer function (VSOTF) from the PSFs. We assumed an ideal LF display that had an infinite spatial resolution and was free from optical aberrations in the simulation. We tested images rendered at 0--4 dioptres of depths having angular resolutions of up to 4x4 viewpoints within a pupil. The simulation predicted small and constant accommodation errors, which contradict the findings of previous studies. An evaluation of the optical resolution of the rendered retinal image suggested a trade-off between the maximum resolution achievable and the depth range of a rendered image where in-focus resolution is kept high. The proposed framework can be used to evaluate the upper bound of the optical performance of an LF display for realistically aberrated eyes, which may help to find an optimal spatio-angular resolution required to render a high quality 3D scene.

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