论文标题
项目IRL:与移动增强现实的有趣共同互动
Project IRL: Playful Co-Located Interactions with Mobile Augmented Reality
论文作者
论文摘要
我们介绍IRL项目(在现实生活中),这是我们创建的五个移动应用程序套件,以探索新颖的方式,以支持与增强现实的面对面社交互动。近年来,围绕数字技术的公开话语的语气变得越来越批评,而技术对人们相互联系的影响的影响是指使人们感到“孤独”,将注意力转移到当他们亲自互动时真正互相互动。在这一挑战中,我们专注于一个不足的设计空间:有趣的共同互动。我们通过一项部署研究评估了应用程序,该研究涉及访谈和参与者观察101人。我们将结果综合为一系列的设计指南,该指南侧重于四个主题:(1)设备布置(例如,是否共享一部电话,或者每个人都有自己的手机?),(2)推动者(例如,活动集中在对象,身体部位或宠物上?共同标准的游戏(即,使用技术使人工游戏引人入胜和诱人)。最后,我们介绍了针对体现社会AR的未来工作的设计指南。
We present Project IRL (In Real Life), a suite of five mobile apps we created to explore novel ways of supporting in-person social interactions with augmented reality. In recent years, the tone of public discourse surrounding digital technology has become increasingly critical, and technology's influence on the way people relate to each other has been blamed for making people feel "alone together," diverting their attention from truly engaging with one another when they interact in person. Motivated by this challenge, we focus on an under-explored design space: playful co-located interactions. We evaluated the apps through a deployment study that involved interviews and participant observations with 101 people. We synthesized the results into a series of design guidelines that focus on four themes: (1) device arrangement (e.g., are people sharing one phone, or does each person have their own?), (2) enablers (e.g., should the activity focus on an object, body part, or pet?), (3) affordances of modifying reality (i.e., features of the technology that enhance its potential to encourage various aspects of social interaction), and (4) co-located play (i.e., using technology to make in-person play engaging and inviting). We conclude by presenting our design guidelines for future work on embodied social AR.