论文标题

设计社会VR:商业和研究应用程序的设计选择集合

Designing Social VR: A Collection of Design Choices Across Commercial and Research Applications

论文作者

Handley, Ryan, Guerra, Bert, Goli, Rukkmini, Zytko, Douglas

论文摘要

社交VR最近在商业领域经历了巨大的增长,这是一项新兴技术,以围绕休闲,工作和关系建立为主题的丰富互动。结果,社会VR应用设计的状态已经迅速混淆,这使设计趋势的识别和不常见的功能变得复杂,这些功能可以为未来的设计提供依据,并阻碍了在此设计空间中包含新声音。为了帮助解决这个问题,我们提供了社会VR应用程序设计选择的分类法,这是由44个商业和典型应用程序所告知的。我们的分类学通过多种发现策略(包括文献综述,搜索VR主题的子雷迪特和自传景观研究)为我们的分类学提供了信息。分类学阐明了三个设计领域的各种特征:自我,互动和环境。

Social VR has experienced tremendous growth in the commercial space recently as an emerging technology for rich interactions themed around leisure, work, and relationship building. As a result, the state of social VR application design has become rapidly obfuscated, which complicates identification of design trends and uncommon features that could inform future design, and hinders inclusion of new voices in this design space. To help address this problem, we present a taxonomy of social VR application design choices as informed by 44 commercial and prototypical applications. Our taxonomy was informed by multiple discovery strategies including literature review, search of VR-themed subreddits, and autobiographical landscape research. The taxonomy elucidates various features across three design areas: the self, interaction, and the environment.

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