论文标题
当地的主导地位
Local Dominance
论文作者
论文摘要
我们在动态游戏中定义了两个动作之间的主导概念。当地的主导地位考虑了对未来看法模糊的玩家,并通过首先关注当前阶段可能实现的结果来比较这两个行动。在考虑游戏可能继续的可能性时,他们只能检查在两个动作之后以“继续以相同方式”(在新定义的意义上)的“继续相同的方式”下,本地比较不会被推翻。尽管缺乏前瞻性计划,但当地的主导地位解决了易于发挥的动态机制,并实现了无法在明显的主导策略中实施的社会选择功能。
We define notions of dominance between two actions in a dynamic game. Local dominance considers players who have a blurred view of the future and compare the two actions by first focusing on the outcomes that may realize at the current stage. When considering the possibility that the game may continue, they can only check that the local comparison is not overturned under the assumption of "continuing in the same way" after the two actions (in a newly defined sense). Despite the lack of forward planning, local dominance solves dynamic mechanisms that were found easy to play and implements social choice functions that cannot be implemented in obviously-dominant strategies.