论文标题
Asiavr:亚洲研究虚拟现实游戏一种学习工具
ASIAVR: Asian Studies Virtual Reality Game a Learning Tool
论文作者
论文摘要
该研究旨在开发一个应用程序,该应用将作为学习亚洲研究的替代学习工具。将课程交付到虚拟现实游戏中取决于学生的速度。开发的应用程序包括更多功能,使用户能够从身临其境的环境中获取有价值的信息。研究人员在开发应用程序中使用了快速的应用开发(RAD)。它遵循需求计划,用户设计,构建和剪裁等阶段。开发了两组问卷,一套针对老师,另一组针对学生。然后,通过目的抽样进行测试和评估以选择受访者。该应用程序总体评为3.56,口头解释为非常好。结果基于使用ISO 9126的系统评估,就功能,可用性,内容,可靠性和性能而言。开发的应用程序符合目标,以提供学习亚洲研究的替代学习工具。最终用户非常赞扬和接受该申请,以提供一个互动和沉浸式的环境,供学生以自己的节奏学习。该工具的音频,游戏玩法和图形的进一步增强。学校应该考虑采用亚洲研究虚拟现实是其老师和学生教授亚洲学习的好工具。可以考虑使用与给定信息相关的更多3D对象来增强游戏体验。还应考虑将加载到游戏中的测验问题的数据库。
The study aims to develop an application that will serve as an alternative learning tool for learning Asian Studies. The delivery of lessons into a virtual reality game depends on the pace of students. The developed application comprises several more features that enable users to get valuable information from an immersive environment. The researchers used Rapid Application Development (RAD) in developing the application. It follows phases such as requirement planning, user design, construction, and cutover. Two sets of questionnaires were developed, one for the teachers and another for the students. Then, testing and evaluation were conducted through purposive sampling to select the respondents. The application was overall rated as 3.56 which is verbally interpreted as very good. The result was based on the system evaluation using ISO 9126 in terms of functionality, usability, content, reliability, and performance. The developed application meets the objectives to provide an alternative learning tool for learning Asian Studies. The application is well commended and accepted by the end-users to provide an interactive and immersive environment for students to learn at their own pace. Further enhancement of the audio, gameplay, and graphics of the tool. Schools should take into consideration the adoption of the Asian Studies Virtual Reality is a good alternative tool for their teachers and students to teach and learn Asian Studies. The use of more 3D objects relevant to the given information to enhance the game experience may be considered. A databank for the quiz questions that will be loaded into the game should also be considered.