论文标题
UNICON:基于物理的角色运动的通用神经控制器
UniCon: Universal Neural Controller For Physics-based Character Motion
论文作者
论文摘要
由于对视频游戏和电影中对现实主义的需求不断增长,基于物理的动画领域变得越来越重要,并且最近看到了广泛采用数据驱动技术的技术,例如深入强化学习(RL),这些技术从(人类)示范中学习控制。尽管RL在重现单个动作和互动运动方面表现出了令人印象深刻的结果,但现有方法的推广能力及其具有交互作用的复杂运动序列的能力受到限制。在本文中,我们提出了一个基于物理的通用神经控制器(UNICON),该神经控制器学会通过在大规模运动数据集中学习数千个动作来掌握数千个动作。 Unicon是一个两级框架,由高级运动调度程序和RL驱动的低级运动执行者组成,这是我们的关键创新。通过系统地分析现有的多运动RL框架,我们引入了一种新颖的目标功能和训练技术,从而在性能方面取得了重大飞跃。经过培训后,我们的运动执行者可以与不同的高级调度程序结合使用,而无需再进行重新训练,从而实现了各种实时交互式应用程序。我们表明,Unicon可以支持以键盘驱动的控制,构成从大量运动和杂技技能库中绘制的运动序列,并将其传送到视频中捕获的人传送到基于物理的虚拟化身。数值和定性的结果表明,Unicon的效率,鲁棒性和普遍性在先前的最新作用上有了显着提高,展示了对看不见动作,看不见的人形模型和看不见的扰动的转移性。
The field of physics-based animation is gaining importance due to the increasing demand for realism in video games and films, and has recently seen wide adoption of data-driven techniques, such as deep reinforcement learning (RL), which learn control from (human) demonstrations. While RL has shown impressive results at reproducing individual motions and interactive locomotion, existing methods are limited in their ability to generalize to new motions and their ability to compose a complex motion sequence interactively. In this paper, we propose a physics-based universal neural controller (UniCon) that learns to master thousands of motions with different styles by learning on large-scale motion datasets. UniCon is a two-level framework that consists of a high-level motion scheduler and an RL-powered low-level motion executor, which is our key innovation. By systematically analyzing existing multi-motion RL frameworks, we introduce a novel objective function and training techniques which make a significant leap in performance. Once trained, our motion executor can be combined with different high-level schedulers without the need for retraining, enabling a variety of real-time interactive applications. We show that UniCon can support keyboard-driven control, compose motion sequences drawn from a large pool of locomotion and acrobatics skills and teleport a person captured on video to a physics-based virtual avatar. Numerical and qualitative results demonstrate a significant improvement in efficiency, robustness and generalizability of UniCon over prior state-of-the-art, showcasing transferability to unseen motions, unseen humanoid models and unseen perturbation.