论文标题
使用三值逻辑实施行为树
Implementing Behavior Trees using Three-Valued Logic
论文作者
论文摘要
考虑到行为树及其与计划和控制的相关性,内部和没有游戏开发,讨论了状态模型和无状态模型之间的区别。引入了三个值的逻辑桥接传统的控制流,并引入了C#实现。
With consideration to behavior trees and their relevance to planning and control, within and without game development, the distinction between stateful and stateless models is discussed; a three-valued logic bridging traditional control flow with behavior trees is introduced, and a C# implementation is presented.