论文标题

弯曲空间虚拟现实游戏中的身体连贯性

Body coherence in curved-space virtual reality games

论文作者

Weeks, Jeff

论文摘要

曲线空间的虚拟现实模拟在作为游戏(例如弯曲空间台球)时最有效,最有趣,因此,用户不仅可以在弯曲的空间中看到一些东西,而且还可以在那里做一些有趣的事情。但是,这样的模拟遇到了一个几何问题:它们必须跟踪玩家的手和头部,在弯曲的空间中,人类的效果将迅速导致违反“身体连贯性”的行为。也就是说,玩家用眼睛看到的会不同意她的手的感觉。本文为身体连贯性问题提供了解决方案,以及在弯曲空间中交互式VR模拟中出现的其他几个问题(弧度与米,投影转换的可视化,本地居民观点与旅游视图以及弯曲空间的心理模型)。

Virtual-reality simulations of curved space are most effective and most fun when presented as a game (for example, curved-space billiards), so the user not only has something to see in the curved space, but also has something fun to do there. However, such simulations encounter a geometrical problem: they must track the player's hands as well as her head, and in curved space the effects of holonomy would quickly lead to violations of "body coherence". That is, what the player sees with her eyes would disagree with what she feels with her hands. This article presents a solution to the body coherence problem, as well as several other questions that arise in interactive VR simulations in curved space (radians vs. meters, visualization of the projection transformation, native-inhabitant view vs. tourist view, and mental models of curved space).

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