论文标题
使移动增强现实应用程序可访问
Making Mobile Augmented Reality Applications Accessible
论文作者
论文摘要
增强现实(AR)技术在娱乐,游戏,教育,零售和社交媒体方面创造了新的沉浸式体验。 AR内容通常主要是视觉效果,由于虚拟和现实世界中的内容的组合,因此在非视觉上访问它是一项挑战。在本文中,我们通过分析iOS的现有移动AR应用程序来确定AR中的共同组成任务,并表征需要可访问替代方案的任务的设计空间。对于每个主要任务类别,我们创建了可访问的原型替代方案,我们在一项研究中对10名盲人参与者进行了评估,以探索他们对可访问的AR的看法。我们的研究表明,这些原型使AR可以用于盲人用户,并揭示了许多进展的见解。我们认为,我们的工作不仅规定了开发人员创建可访问的AR应用程序的典范,而且还规定了未来研究的路线图,以使AR可全面访问。
Augmented Reality (AR) technology creates new immersive experiences in entertainment, games, education, retail, and social media. AR content is often primarily visual and it is challenging to enable access to it non-visually due to the mix of virtual and real-world content. In this paper, we identify common constituent tasks in AR by analyzing existing mobile AR applications for iOS, and characterize the design space of tasks that require accessible alternatives. For each of the major task categories, we create prototype accessible alternatives that we evaluate in a study with 10 blind participants to explore their perceptions of accessible AR. Our study demonstrates that these prototypes make AR possible to use for blind users and reveals a number of insights to move forward. We believe our work sets forth not only exemplars for developers to create accessible AR applications, but also a roadmap for future research to make AR comprehensively accessible.