论文标题
从语言游戏到绘画游戏
From Language Games to Drawing Games
论文作者
论文摘要
我们试图通过发明一组绘图游戏来自动化各种艺术过程,这类似于新兴语言研究在发明传播游戏中采用的方法。一个关键的区别在于,绘图游戏的要求比进行语言游戏所需的努力要少得多。艺术家必须与训练有素的观众合作,他们花了很少的时间学习艺术家特定的代表性惯例,但他们具有通过理解改变范围的环境视觉效果,对世界上的行为进行了预培训的视觉系统。在考虑了各种绘图游戏之后,我们提出了一些初步实验,这些实验通过关闭生成临界环而产生了图像。
We attempt to automate various artistic processes by inventing a set of drawing games, analogous to the approach taken by emergent language research in inventing communication games. A critical difference is that drawing games demand much less effort from the receiver than do language games. Artists must work with pre-trained viewers who spend little time learning artist specific representational conventions, but who instead have a pre-trained visual system optimized for behaviour in the world by understanding to varying extents the environment's visual affordances. After considering various kinds of drawing game we present some preliminary experiments which have generated images by closing the generative-critical loop.