论文标题

一群潜在的追随者使用潜在的游戏追求逃避者

Relay Pursuit of an Evader by a Heterogeneous Group of Pursuers Using Potential Games

论文作者

Lee, Yoonjae, Bakolas, Efstathios

论文摘要

我们提出了一个分散的解决方案,用于追求逃避游戏,其中涉及一个基于潜在游戏框架的异构理性(自私)追随者和单个逃避者。在拟议的游戏中,逃避者的目标是延迟(或者,如果可能的话)捕获任何一个追随者,而每个追随者只有在符合他的最大利益的情况下才试图捕获后者。我们的方法原则上类似于[1]中引入的所谓接力赛策略,其中只有能够比其他人更快地捕获逃避者的追捕者。与后一种方法形成鲜明对比的是,此处的主动追求者不是由反应性临时规则决定的,而是取决于相应潜在游戏的解决方案。我们假设每个追捕者都有不同的能力,并且他的决定是否追随逃避者是基于其个人效用的最大化(以其他追随者的选择和行动为条件)。追随者的公用事业依赖于通过捕获逃避者和被捕获时间(捕获逃避者的成本)获得的奖励,以便在成本相对较小时才能寻求捕获。通过让追随者交换信息并通过执行称为“空间自适应游戏(SAP)的游戏”的学习算法来完成迭代的确定(换句话说,追随者应该活跃)的确定(换句话说,追随者应该活跃)。我们通过广泛的数值模拟说明了算法的性能。

We propose a decentralized solution for a pursuit-evasion game involving a heterogeneous group of rational (selfish) pursuers and a single evader based on the framework of potential games. In the proposed game, the evader aims to delay (or, if possible, avoid) capture by any of the pursuers whereas each pursuer tries to capture the latter only if this is to his best interest. Our approach resembles in principle the so-called relay pursuit strategy introduced in [1], in which only the pursuer that can capture the evader faster than the others is active. In sharp contrast with the latter approach, the active pursuer herein is not determined by a reactive ad-hoc rule but from the solution of a corresponding potential game. We assume that each pursuer has different capabilities and his decision whether to go after the evader or not is based on the maximization of his individual utility (conditional on the choices and actions of the other pursuers). The pursuers' utilities depend on both the rewards that they will receive by capturing the evader and the time of capture (cost of capturing the evader) so that a pursuer should only seek capture when the incurred cost is relatively small. The determination of the active pursuer-evader assignments (in other words, which pursuers should be active) is done iteratively by having the pursuers exchange information and updating their own actions by executing a learning algorithm for games known as Spatial Adaptive Play (SAP). We illustrate the performance of our algorithm by means of extensive numerical simulations.

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