论文标题

测量野外认知能力:验证基于人群的基于游戏的认知评估

Measuring Cognitive Abilities in the Wild: Validating a Population-Scale Game-Based Cognitive Assessment

论文作者

Pedersen, Mads Kock, Díaz, Carlos Mauricio Castaño, Wang, Qian Janice, Alba-Marrugo, Mario Alejandro, Amidi, Ali, Basaiawmoit, Rajiv Vaid, Bergenholtz, Carsten, Christiansen, Morten H., Gajdacz, Miroslav, Hertwig, Ralph, Ishkhanyan, Byurakn, Klyver, Kim, Ladegaard, Nicolai, Mathiasen, Kim, Parsons, Christine, Rafner, Janet, Villadsen, Anders Ryom, Wallentin, Mikkel, Zana, Blanka, Sherson, Jacob Friis

论文摘要

快速的个人认知表型具有革命性的范围,例如个性化学习,就业实践和精神病学。超越了传统的基于实验室的实验所施加的局限性,为更大的生态有效性和参与者多样性而进行了新的努力,以捕捉普通人群认知能力和行为的全部差异。在此基础上,我们开发了Skill Lab,这是一种基于游戏的新型工具,可以同时评估广泛的认知能力,同时提供引人入胜的叙述。技能实验室包括六个迷你游戏以及14个已建立的认知能力任务。使用流行的公民科学平台(N = 10725),我们在基于游戏的认知评估套件的野外进行了全面的验证。根据游戏和验证任务数据,我们构建了可靠的模型,以同时根据用户的游戏中的行为预测八种认知能力。遵循 - ' - UP验证测试表明,这些模型可以区分每个单独的认知能力中包含的细微差别,并捕获广义认知能力的共同主要因素。我们的基于游戏的措施的完成速度是基于同等任务的措施的五倍,并在我们的大型横断面人群样本中复制了有关某些认知能力下降的先前发现(n = 6369)。综上所述,我们的结果表明,对认知能力的快速系统评估是朝着人口规模的基准测试和个性化的心理健康诊断的有希望的第一步。

Rapid individual cognitive phenotyping holds the potential to revolutionize domains as wide-ranging as personalized learning, employment practices, and precision psychiatry. Going beyond limitations imposed by traditional lab-based experiments, new efforts have been underway towards greater ecological validity and participant diversity to capture the full range of individual differences in cognitive abilities and behaviors across the general population. Building on this, we developed Skill Lab, a novel game-based tool that simultaneously assesses a broad suite of cognitive abilities while providing an engaging narrative. Skill Lab consists of six mini-games as well as 14 established cognitive ability tasks. Using a popular citizen science platform (N = 10725), we conducted a comprehensive validation in the wild of a game-based cognitive assessment suite. Based on the game and validation task data, we constructed reliable models to simultaneously predict eight cognitive abilities based on the users' in-game behavior. Follow-'-up validation tests revealed that the models can discriminate nuances contained within each separate cognitive ability as well as capture a shared main factor of generalized cognitive ability. Our game-based measures are five times faster to complete than the equivalent task-based measures and replicate previous findings on the decline of certain cognitive abilities with age in our large cross-sectional population sample (N = 6369). Taken together, our results demonstrate the feasibility of rapid in-the-wild systematic assessment of cognitive abilities as a promising first step towards population-scale benchmarking and individualized mental health diagnostics.

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