论文标题
使用差分进化,在混乱的环境中蜂拥而至的路径计划
Path Planning for Shepherding a Swarm in a Cluttered Environment using Differential Evolution
论文作者
论文摘要
牧羊人涉及将另一个控制代理(\ emph {sheepdog})放弃一群代理商(\ emph {sheep}),以实现目标。文献中已经记录了多种方法,以模拟这种行为。在本文中,我们对一种众所周知的牧羊方法进行了修改,并通过模拟显示这种修饰可提高牧羊功效。然后,我们认为,鉴于LADEN环境造成的复杂性,路径计划方法可以进一步增强该模型。为了验证这一假设,我们提出了一种基于2阶段的基于进化的路径计划算法,用于在2D环境中为一群代理提供群。在第一阶段,该算法试图找到羊皮从最初的位置转移到绵羊后面的战略驾驶位置的最佳途径。在第二阶段,它计算并优化了绵羊的路径。它通过在该路径上使用\ emph {Way points}作为绵羊瞄准的顺序子目标来做到这一点。通过模拟在障碍环境中评估所提出的算法,并取得了进一步的改进。
Shepherding involves herding a swarm of agents (\emph{sheep}) by another a control agent (\emph{sheepdog}) towards a goal. Multiple approaches have been documented in the literature to model this behaviour. In this paper, we present a modification to a well-known shepherding approach, and show, via simulation, that this modification improves shepherding efficacy. We then argue that given complexity arising from obstacles laden environments, path planning approaches could further enhance this model. To validate this hypothesis, we present a 2-stage evolutionary-based path planning algorithm for shepherding a swarm of agents in 2D environments. In the first stage, the algorithm attempts to find the best path for the sheepdog to move from its initial location to a strategic driving location behind the sheep. In the second stage, it calculates and optimises a path for the sheep. It does so by using \emph{way points} on that path as the sequential sub-goals for the sheepdog to aim towards. The proposed algorithm is evaluated in obstacle laden environments via simulation with further improvements achieved.