论文标题

最佳待办事项清单游戏化

Optimal to-do list gamification

论文作者

Stojcheski, Jugoslav, Felso, Valkyrie, Lieder, Falk

论文摘要

我应该先做什么?什么可以等到以后?我应该优先考虑哪些项目,哪些任务不值得我时间?这些都是许多人每天都面临的具有挑战性的问题。人们的直觉策略是优先考虑其直接经验,而不是长期后果。这导致拖延和忽视重要的长期项目,而倾向于看似紧迫的任务,而这些任务不太重要。最佳游戏化努力通过激励每个任务来帮助人们克服这些问题,从而传达了长期以来的价值。不幸的是,随着一个人的项目数量以及每个项目所需的任务数量,使用标准动态编程方法计算最佳点数很快就变得棘手。在这里,我们介绍并评估了一种可扩展的方法,以识别从长远来看哪些任务最重要的任务,并根据其长期价值激励每个任务。我们的方法使创建可以处理现实世界中人们待办事项列表的大小和复杂性的待办事项列表游戏化应用程序成为可能。

What should I work on first? What can wait until later? Which projects should I prioritize and which tasks are not worth my time? These are challenging questions that many people face every day. People's intuitive strategy is to prioritize their immediate experience over the long-term consequences. This leads to procrastination and the neglect of important long-term projects in favor of seemingly urgent tasks that are less important. Optimal gamification strives to help people overcome these problems by incentivizing each task by a number of points that communicates how valuable it is in the long-run. Unfortunately, computing the optimal number of points with standard dynamic programming methods quickly becomes intractable as the number of a person's projects and the number of tasks required by each project increase. Here, we introduce and evaluate a scalable method for identifying which tasks are most important in the long run and incentivizing each task according to its long-term value. Our method makes it possible to create to-do list gamification apps that can handle the size and complexity of people's to-do lists in the real world.

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