论文标题
极化多视图逆渲染
Polarimetric Multi-View Inverse Rendering
论文作者
论文摘要
偏振相机具有3D重建的巨大潜力,因为反射光的极化角(AOP)与物体的表面正常有关。在本文中,我们提出了一种新型的3D重建方法,称为偏光多视图逆渲染(极化MVIR),该方法有效利用从输入多视图颜色极化图像中提取的几何,光度和光度图和极化线索。我们首先通过标准的结构从电动机和多视图立体管道进行估算的摄像头姿势和初始的3D模型。然后,我们通过使用多视图RGB和AOP图像来优化光度法和极化渲染误差来完善初始模型,在其中我们提出了一种新型的极性渲染成本函数,从而使我们能够有效地限制每个估计的表面顶点的正常情况,同时考虑四个可能的歧义Azimuth Azimuth Azimuth Azimuth Angles从AOP测量中揭示出来。使用合成数据和真实数据的实验结果表明,我们的极化MVIR可以重建详细的3D形状,而无需假设特定的极化反射,具体取决于材料。
A polarization camera has great potential for 3D reconstruction since the angle of polarization (AoP) of reflected light is related to an object's surface normal. In this paper, we propose a novel 3D reconstruction method called Polarimetric Multi-View Inverse Rendering (Polarimetric MVIR) that effectively exploits geometric, photometric, and polarimetric cues extracted from input multi-view color polarization images. We first estimate camera poses and an initial 3D model by geometric reconstruction with a standard structure-from-motion and multi-view stereo pipeline. We then refine the initial model by optimizing photometric and polarimetric rendering errors using multi-view RGB and AoP images, where we propose a novel polarimetric rendering cost function that enables us to effectively constrain each estimated surface vertex's normal while considering four possible ambiguous azimuth angles revealed from the AoP measurement. Experimental results using both synthetic and real data demonstrate that our Polarimetric MVIR can reconstruct a detailed 3D shape without assuming a specific polarized reflection depending on the material.