论文标题
改善基于PSNR的质量指标性能
Improving PSNR-based Quality Metrics Performance For Point Cloud Geometry
论文作者
论文摘要
对沉浸式应用的兴趣增加引起了人们对新兴的3D成像表示格式的关注,尤其是光场和点云(PC)。如今,由于PC采集的最新发展,PC是最受欢迎的3D媒体格式之一,即具有新的深度传感器和信号处理算法。为了获得视觉场景的高保真3D表示,通常会获取大量PC数据,这需要有效的压缩解决方案。与2D媒体格式一样,最终感知到的PC质量在整体用户体验中起着重要作用,因此,能够以可靠方式测量PC质量的客观指标至关重要。在这种情况下,本文提出并评估了PC数据几何部分的一组客观质量指标,该指标在最终感知质量中起着非常重要的作用。基于流行的PSNR PC几何质量指标,通过利用固有的PC特性和可视化之前必须发生的固有PC特性和渲染过程,提出了新颖的基于PSNR的指标。实验结果表明,最佳指标比最新的指标的优越性,在皮尔森相关系数中获得了高达32%的改善。
An increased interest in immersive applications has drawn attention to emerging 3D imaging representation formats, notably light fields and point clouds (PCs). Nowadays, PCs are one of the most popular 3D media formats, due to recent developments in PC acquisition, namely with new depth sensors and signal processing algorithms. To obtain high fidelity 3D representations of visual scenes a huge amount of PC data is typically acquired, which demands efficient compression solutions. As in 2D media formats, the final perceived PC quality plays an important role in the overall user experience and, thus, objective metrics capable to measure the PC quality in a reliable way are essential. In this context, this paper proposes and evaluates a set of objective quality metrics for the geometry component of PC data, which plays a very important role in the final perceived quality. Based on the popular PSNR PC geometry quality metric, the novel improved PSNR-based metrics are proposed by exploiting the intrinsic PC characteristics and the rendering process that must occur before visualization. The experimental results show the superiority of the best-proposed metrics over the state-of-the-art, obtaining an improvement of up to 32% in the Pearson correlation coefficient.