论文标题
通过接近等距投影方法学习基本算法的教育游戏
Education Games To Learn Basic Algorithm With Near Isometric Projection Method
论文作者
论文摘要
基本的编程和算法学习是计算机专业学生所需的强制性主题之一。由于本课程是知识基础,因此必须鼓励学生学习编程语言,以避免使用算法学习游戏的应用程序进行近距离投影,这一点非常重要和至关重要。在这项研究中,基本学习算法的重点是材料测序,超负荷,程序,递归循环和条件,这可以使学生更容易学习编程算法的基础知识。模拟结果表明,提出的具有接近等距投影方法的教育游戏达到了83.87%的协议声明,即学习基本编程算法的应用程序很有趣,并帮助他们在使用UAT测试后了解基本算法。对30名多媒体Nusantara大学的30名学生进行用户验收测试测试
Basic programming and algorithm learning is one of the compulsory subjects required for students majoring in computers. As this lesson is knowledge base, it is very important and essential that before learn programmings languages students must be encourages to learn it to avoid difficulties that by using the algorithm learning games application with Near Isometric Projection, Students or prospective students become more interested in learning algorithms and programming. In this study, basic learning algorithms focused on the material Sequencing, Overloading, Procedures, Recursive Loops and Conditionals, which are made so that it can make it easier for students to learn the basics of programming algorithms. The simulated results show that proposed Education Games with Near Isometric Projection method reach 83.87% statement of agreement that application games to learn basic programming algorithms were interesting and helped them to understand basic algorithm after testing using UAT. Testing with User Acceptance Test for 30 students of Multimedia Nusantara University