论文标题
基于空气选择的增强现实的设计和实施,用于学习能力分析
Design and Implementation of Air Selection based Augmented Reality Serious Game for Learning Capability Analysis
论文作者
论文摘要
不断上升的进步和ICT改变了社会的生活方式,每个逻辑区域都在利用创新以获得真正的进步。专家了解将真正的游戏用作心理分析师中可靠的设备的优势。因此,该探索着眼于有关年轻人的律师发病问题的重要问题,并通过利用非自主谜语并利用游戏来提出类似的治疗策略报告,这是一个严肃的游戏,这是一个严肃的游戏,这些游戏是在帮助遭受不足的儿童通过Innovation来增强其发动机的适应性和deft弱的。对信息结果的调查表明,这两种策略之间存在着一个关键的区别,这表明年轻人花时间与认真的游戏在运动跑步中几乎没有时间表,并且进一步增强了执行。
Rising advancements and ICT have changed the way of life of society, every single logical zone are exploiting innovation to get a genuine improvement. Specialists understand the advantages of utilizing genuine games as a dependable device in psychoanalyst. Hence, the exploration looks at important issues in regards to Dyspraxia issue in youngsters and presents a similar report in the treatments strategies by utilizing a non autonomous riddle and by utilizing the game, a Serious Game created in the intension of helping kids suffering from Dyspraxia to enhance their engine aptitudes and deftness through innovation. The investigation of information results indicated that exist a critical distinction among the two strategies, demonstrating that youngsters spending time with Serious Game got little schedule in the movement running and furthermore enhanced execution.