论文标题

在在线搜索图中最大化预期的组件数量

Maximizing the expected number of components in an online search of a graph

论文作者

Benevides, Fabrício Siqueira, Sulkowska, Małgorzata

论文摘要

考虑以下最佳停止问题。图$ g $的顶点以随机顺序向选择器一一揭示。他的目标是在$ t $的时间停止此过程,以最大化图形$ \ tilde {g} _t $中预期的连接组件数量,这是由当前显示的顶点引起的。选择器提前知道$ g $,但是游戏的不同版本根据他获得的信息约为$ \ tilde {g} _t $。我们表明,当$ g $具有$ n $顶点和最高订单$ o(\ sqrt {n})$的最高程度时,则$ \ tilde {g} _t $的组件数量集中在其平均值上,这意味着播放最佳策略不会通过接收更多信息来获得更多信息,从而获得$ \ tilde的更多信息来受益。 M.Lasoń先前获得了类似性质的结果,因为$ g $为$ k $ -tree(对于常数$ k $)。我们还考虑了$ g $是正方形,三角形或六角形晶格的特定情况,表明最佳选择器会获得$ CN $组件,并且我们在每种情况下计算出错误小于$ 0.005 $的$ c $。

The following optimal stopping problem is considered. The vertices of a graph $G$ are revealed one by one, in a random order, to a selector. He aims to stop this process at a time $t$ that maximizes the expected number of connected components in the graph $\tilde{G}_t$, induced by the currently revealed vertices. The selector knows $G$ in advance, but different versions of the game are considered depending on the information that he gets about $\tilde{G}_t$. We show that when $G$ has $N$ vertices and maximum degree of order $o(\sqrt{N})$, then the number of components of $\tilde{G}_t$ is concentrated around its mean, which implies that playing the optimal strategy the selector does not benefit much by receiving more information about $\tilde{G}_t$. Results of similar nature were previously obtained by M. Lasoń for the case where $G$ is a $k$-tree (for constant $k$). We also consider the particular cases where $G$ is a square, triangular or hexagonal lattice, showing that an optimal selector gains $cN$ components and we compute $c$ with an error less than $0.005$ in each case.

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