论文标题
AVATARME:实际上可渲染的3D面部重建“野外”
AvatarMe: Realistically Renderable 3D Facial Reconstruction "in-the-wild"
论文作者
论文摘要
在过去的几年中,随着生成对抗网络(GAN)的出现,许多面部分析任务都达到了惊人的性能,其中包括但不限于从单个“野外”图像中的面部生成和3D面部重建。然而,据我们所知,没有任何方法可以从“野外”图像中产生高分辨率的感性3D面孔,这可以归因于:(a)缺乏可用培训的可用数据,以及(b)缺乏可以成功应用于非常高分辨率数据的可靠方法。在本文中,我们介绍了Avatarme,这是第一种能够从单个“野外”图像中重建具有较高细节的“野外”图像的逼真的3D面的方法。为了实现这一目标,我们捕获了一个面部形状和反射率的大数据集,并以最先进的3D纹理和形状重建方法构建,并依次完善其结果,同时生成了逼真的渲染所需的每个像素弥漫性和镜面组件。正如我们在一系列的定性和定量实验中所证明的那样,Avatarme通过显着的边缘优于现有艺术,并从单个低分辨率图像中重建了真实的3D面孔4K,4K分辨率的3D脸,这是第一次桥梁。
Over the last years, with the advent of Generative Adversarial Networks (GANs), many face analysis tasks have accomplished astounding performance, with applications including, but not limited to, face generation and 3D face reconstruction from a single "in-the-wild" image. Nevertheless, to the best of our knowledge, there is no method which can produce high-resolution photorealistic 3D faces from "in-the-wild" images and this can be attributed to the: (a) scarcity of available data for training, and (b) lack of robust methodologies that can successfully be applied on very high-resolution data. In this paper, we introduce AvatarMe, the first method that is able to reconstruct photorealistic 3D faces from a single "in-the-wild" image with an increasing level of detail. To achieve this, we capture a large dataset of facial shape and reflectance and build on a state-of-the-art 3D texture and shape reconstruction method and successively refine its results, while generating the per-pixel diffuse and specular components that are required for realistic rendering. As we demonstrate in a series of qualitative and quantitative experiments, AvatarMe outperforms the existing arts by a significant margin and reconstructs authentic, 4K by 6K-resolution 3D faces from a single low-resolution image that, for the first time, bridges the uncanny valley.