论文标题
多GPU系统的地形表面分析的数据搬迁方法:关于总视图问题的案例研究
A data relocation approach for terrain surface analysis on multi-GPU systems: a case study on the total viewshed problem
论文作者
论文摘要
数字高程模型(DEM)是用于建模视线的重要数据集,例如无线电信号,声波和人类视觉。通常使用旋转扫描算法对其进行分析。但是,这样的算法需要大量的内存访问2D阵列,尽管规则,但在内存中导致数据位置差。在这里,我们提出了一种称为偏斜数字高程模型(SDEM)的新方法,该方法基本上改善了内存访问的局部性,并增加了与基于旋转的基于旋转扫描算法计算的固有的并行性。特别是,SDEM在访问内存并执行计算之前应用了数据重组技术。为了证明SDEM的高效率,我们将总Viewshed Computation的问题用作案例研究,该案例研究考虑了单核,多核,单GPU和多GPU平台的不同实现。我们进行了两个实验,将SDEM与(i)最常用的地理信息系统(GIS)软件和(ii)最新算法进行了比较。在第一个实验中,尽管由于其局限性,SDEM平均比当前的GIS软件快8.8倍。在第二个实验中,在最好的情况下,SDEM比最先进的算法快827.3倍。
Digital Elevation Models (DEMs) are important datasets for modelling the line of sight, such as radio signals, sound waves and human vision. These are commonly analyzed using rotational sweep algorithms. However, such algorithms require large numbers of memory accesses to 2D arrays which, despite being regular, result in poor data locality in memory. Here, we propose a new methodology called skewed Digital Elevation Model (sDEM), which substantially improves the locality of memory accesses and increases the inherent parallelism involved in the computation of rotational sweep-based algorithms. In particular, sDEM applies a data restructuring technique before accessing the memory and performing the computation. To demonstrate the high efficiency of sDEM, we use the problem of total viewshed computation as a case study considering different implementations for single-core, multi-core, single-GPU and multi-GPU platforms. We conducted two experiments to compare sDEM with (i) the most commonly used geographic information systems (GIS) software and (ii) the state-of-the-art algorithm. In the first experiment, sDEM is on average 8.8x faster than current GIS software despite being able to consider only few points because of their limitations. In the second experiment, sDEM is 827.3x faster than the state-of-the-art algorithm in the best case.