论文标题

与大自然的游戏中的策略有多好?

How Good Is a Strategy in a Game With Nature?

论文作者

Carayol, Arnaud, Serre, Olivier

论文摘要

我们考虑与两个对抗玩家的游戏---Éloïse(对程序进行建模)和Abélard(建模拜占庭环境),以及我们称之为自然的第三个,不可预测和无法控制的玩家。由于通常在考虑无限的游戏图或不完美的信息时,通常的概率语义很快导致了不可证明的性,我们提出了两种替代语义,这些语义导致概率上的替代性语义是基于计数和基于拓扑。

We consider games with two antagonistic players --- Éloïse (modelling a program) and Abélard (modelling a byzantine environment) --- and a third, unpredictable and uncontrollable player, that we call Nature. Motivated by the fact that the usual probabilistic semantics very quickly leads to undecidability when considering either infinite game graphs or imperfect-information, we propose two alternative semantics that leads to decidability where the probabilistic one fails: one based on counting and one based on topology.

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