论文标题

在VR体验中的存在 - 经验性的成本效益分析

Presence in VR experiences -- an empirical cost-benefit-analysis

论文作者

Peinl, René, Wirth, Tobias

论文摘要

虚拟现实(VR)处于获得游戏,教育和产品设计的主流平台的边缘。在虚拟世界中存在的感觉受许多因素的影响,甚至更吸引人的单一负面影响会破坏其他措施付出很多努力所产生的幻觉。因此,在影响因素之间保持平衡,了解因素的重要性并对将每个因素提高到一定程度的忠诚度所需的努力至关重要。本文收集了在文献中讨论的影响因素,分析了当前现成的VR分解的浸入,并从一项关于努力和利益的经验研究中提出了影响VR体验中存在的某些方面的益处。事实证明,有时交付高保真度比中等忠诚更容易实现,对于其他方面来说,值得投资更多的努力来实现更高的忠诚度以改善很多东西。

Virtual reality (VR) is on the edge of getting a mainstream platform for gaming, education and product design. The feeling of being present in the virtual world is influenced by many factors and even more intriguing a single negative influence can destroy the illusion that was created with a lot of effort by other measures. Therefore, it is crucial to have a balance between the influencing factors, know the importance of the factors and have a good estimation of how much effort it takes to bring each factor to a certain level of fidelity. This paper collects influencing factors discussed in literature, analyses the immersion of current off-the-shelf VR-solutions and presents results from an empirical study on efforts and benefits from certain aspects influencing presence in VR experiences. It turns out, that sometimes delivering high fidelity is easier to achieve than medium fidelity and for other aspects it is worthwhile investing more effort to achieve higher fidelity to improve presence a lot.

扫码加入交流群

加入微信交流群

微信交流群二维码

扫码加入学术交流群,获取更多资源